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8th International Conference on Education and Technology, ICET 2022 ; 2022-October:270-274, 2022.
Article in English | Scopus | ID: covidwho-2271360

ABSTRACT

Technological developments increasingly support the design and implementation of more interactive learning media in the field of education, one of which is the use of augmented reality (AR) technology. The conditions and situation of the Covid-19 pandemic are also increasingly making education digital and online. The more various kinds of applications are developed, the more they must evaluate the user experience of the appearance and function of the application. Measurement of user experience in applications can use the User Experience Questionnaire (UEQ) tool, with 26 questionnaire points. The UEQ Quality results show that the Attractiveness scale is 2.04, the Pragmatic Quality scale is 1.68, and the Hedonic Quality scale is 1.17 which shows positive evaluation results, which means that it can be concluded that users tend to like the application in terms of user experience. Based on this data, users have used similar applications, and the updates are still lacking. The scales that show well are attractiveness, perspicuity, efficiency, and stimulation. From the results of the respondent's data processing, it was concluded that the convenience of using the application was good enough from the user's perception. The data also showed that the user enjoyed the application. © 2022 IEEE.

2.
Journal of Engineering Science and Technology ; 17:67-74, 2022.
Article in English | Scopus | ID: covidwho-2263516

ABSTRACT

Web-based learning is commonly applied in this post-covid era since it is believed to improve some students' thinking skills. One of the implementations is the use of e-low carbon media which was developed to assist students in studying low carbon. Therefore, evaluating the use of e-low carbon media user interface according to user experience is the aim of this current study. A questionnaire that was applied to measure subjective impressions of user experience is the User Experience Questionnaire (UEQ) which contains 6 rating scales, namely: Attractiveness, Perspicuity, Efficiency, Dependability, Stimulation, and Novelty. It consists of 26 question components with 7 answer choices. The results of UEQ data show that based on user experience e-low carbon media can be applied properly. © School of Engineering, Taylor's University.

3.
8th International HCI and UX Conference in Indonesia, CHIuXiD 2022 ; : 65-70, 2022.
Article in English | Scopus | ID: covidwho-2233104

ABSTRACT

Technological advancements, such as the usage of augmented reality (AR) technology, are increasingly supporting the creation and implementation of more interactive learning media in the field of education. The conditions and scenario of the Covid-19 epidemic are also driving an increase in digital and online schooling. The more diverse the apps generated, the more they must analyze the user experience of the application's design and operation. The User Experience Questionnaire (UEQ) tool may be used to measure user experience in apps. With 26 questionnaire points, this test has six rating scales: Attractiveness, perspicuity, efficiency, dependability, stimulation, and novelty. The UEQ Quality findings reveal that the Attractiveness scale is 2.04, the Pragmatic Quality scale is 1.68, and the Hedonic Quality scale is 1.17, all of which indicate good assessment results, implying that users prefer the program in terms of user experience. Users have utilized comparable programs based on this data, yet updates are still absent. Attractiveness, Perspicuity, Efficiency, and Stimulation are good scales. Based on the findings of the respondents' data processing, it was determined that the application's convenience was adequate in the user's opinion. According to the statistics, the user loved the program. © 2022 IEEE.

4.
International Conference on Information Technology and Systems, ICITS 2022 ; 414 LNNS:52-61, 2022.
Article in English | Scopus | ID: covidwho-1750554

ABSTRACT

Due to the measures imposed to prevent the spread of the virus during the COVID-19 pandemic, how education and work communications are carried have changed. An increase in video conferencing and meeting applications is noticeable. In this research paper, we describe the results of a user experience evaluation of three widely used platforms: Discord, Microsoft Teams, and Zoom. Through the User Experience Questionnaire (UEQ) application, it was determined that Discord is better in aspects not related to tasks and provides an above-average UX. On the other hand, zoom excels when it comes to tasks, but in conjunction with Microsoft Teams, it delivers below-average UX. © 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.

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